home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The World of Computer Software
/
The World of Computer Software.iso
/
gjid20.zip
/
GJID.DOC
< prev
next >
Wrap
Text File
|
1992-08-16
|
9KB
|
217 lines
GJID 2.0 - A game by John Remyn.
Copyright 1990, 1992 Galifir Developments.
GJID is a fascinating puzzle game, which will keep you glued to the screen for
quite some time. It combines intricate puzzles with straightforward gameplay
in 14 challenging levels.
This game is shareware. You are encouraged to freely copy and distribute it,
provided that no fee is charged beyond normal media duplication and shipping
costs, and that no changes are made to the distribution archive contents.
If you like this game, you are strongly encouraged to register it. You will
receive the latest registered version of the game, along with a number of
other (unregistered) games by the authors, on diskette. The registered version
includes a level editor which allows you to create and modify GJID levels in a
user friendly environment.
For further information see the end of this file and the file ORDER.FRM.
---- Hardware Requirements ---------------------------------------------------
EGA or VGA compatible card recommended, CGA works also.
128K of free conventional memory.
DOS v2.0 or greater.
Disclaimer:
This program is provided on an "as is" basis without warranty of any kind.
In no event will the authors be liable to you for any damages.
---- Installing & Configuring ------------------------------------------------
Just put all files in the archive (or on the distribution diskette) in a
directory on hard or floppy disk, which you will probably already have done.
The files require about 90 Kb of free disk space.
Now make that directory the current directory and type: gjid <enter>, and the
program will run.
---- The Story ---------------------------------------------------------------
The story of GJID can be found in the scrolling text on the main menu screen
in the game itself.
---- The Main Menu -----------------------------------------------------------
The menu is fairly self-explanatory. The only option which might need some
clarification is F3, change colorset. GJID (when run with EGA or VGA monitors)
uses a diffent color scheme for each level. With this option you can select
the color the first level will have. You can also change the colorset during
play.
---- The Game ----------------------------------------------------------------
Getting to grips with the game should be easy. The objective is to clear
levels from crates containing peace-threatening armaments. There are three
types of crates, which only differ in visual appearance. A level consists of a
maze through which you have to push the crates onto disposers, where they are
vaporized. However, this will not always be easy. You cannot push crates
around corners nor can you push more than one crate at a time, and you cannot
pull them back. Although these three limitations alone provide lots of fun
(and frustration), there is another element to the game, the 'one-way
passages'. You can get onto these passages from only one direction, but move
off them in any direction. It is possible to push crates over these passages,
or leave crates standing on them. There is also an exit on each level (marked
with an E), onto which you should move as soon as you
have disposed of all crates in a level. Note that you can move
and push crates over exits, and move over disposers.
There is a limited take-back move facility, which allows you to take back a
wrong crate push, provided you haven't moved since the push. Ordinary moves
cannot be taken back.
You score points by finishing a level. The basic score is equal to the number of
disposed crates. You gain more bonus points by making fewer moves.
When completing a level for the first time, you may find that you receive no
bonus at all because you made too many moves. When you play it again, you'll
know the basic strategy, and may find a shorter route, threreby gaining more
bonus points. There is not necessarily only one way to finish a level.
Truly finishing the game is done by finishing all levels in one run. It is
possible to skip levels you don't want to play, because you have already
finished the level before, or haven't solved it yet. Levels are not sorted on
difficulty, so you may find that while one level is very tough, the next is a
doddle.
We guarantee that all levels in the original game can be finished. We cannot
guarantee this for levels created by other people using the level editor.
When passing the last level, 50 extra bonus points are awarded for every level
that you have finished.
The key definitions:
Cursor keys : move GJID
F1 : show help (key definitions)
F2 : take back move
F3 : change colorset
F4 : toggle sound on/off
F5 : restart level (unconditional)
F8 : skip current level
Escape : return to main menu
Enjoy!
---- Please register ---------------------------------------------------------
Many hours of work have been put into this game. If you like it, please
consider registering it. To encourage you to register, we offer you this for
$10:
- The registered version of GJID, including a comprehensive level editor,
which enables you to create your own levels. Designing new levels is
even more challenging than playing them.
- The Solar Hockey League, a future sports simulation with fast and
furious action. Play against one of the challenging computer
teams, or compete with a friend (which is great fun).
- Hi-Q, a beautiful implementation of the classical board game. Not as
taxing on the mind as GJID, and not so exhilarating as The Solar Hockey
League, but showing some very nice 256 color VGA graphics. This game
also supports SuperVGA graphics on many SVGA cards, using 256 color
modes with resolutions of 640x400 or 640x480 pixels.
- Any other games which we may have developed since this release of
GJID.
---- Technical Info and History ----------------------------------------------
Programming was started on this game in 1989. It was released through the
Public (Software) Library in Houston in 1990. Now (in 1992) colors and small
details have been improved, a comprehensive level editor has been created for
the registered version and some real documentation has been written.
--- Ordering Information -----------------------------------------------------
Send cash (bills) in a double envelope or in an envelope with some paper
(possibly the order form) wrapped around the bills. An international
money order will probably cost you a fee comparable to the registration
amount. You can also use American Express Travelers Checks. Please do
not send coins or other checks. Send the money along with the order
form, or the information asked in the order form if you don't have easy
access to a printer, to the address below. Remember to add proper
postage for delivery to Europe. Mail usually takes a few days to reach
Europe from North America. We will respond within 3 weeks at least, but
usually within a few days.
Comments, suggestions and bug reports are always welcome. For these,
if you have access to Electronic Mail, you can use the following Internet
address: hhanemaa@cs.ruu.nl
------------------------------------------------------------------------------
Registration for GJID:
[ ] Normal registration, $10. You will receive a diskette with
the latest registered version of the game, and a number of other
shareware and public domain games by the authors.
[ ] Personal version (your name hardcoded in the game).
Diskette format:
[ ] 3.5" DD diskette [ ] 5.25" DD diskette
Your hardware: (optional)
[ ] EGA [ ] VGA
[ ] SVGA [ ] other: ________________
chipset: ______________
[ ] 8088/86 [ ] 80186/286/V20/V30
[ ] 80386 [ ] 80486 speed: ______
How did you obtain this program? (optional) ____________________
Name: __________________________________________________________
Address: _______________________________________________________
________________________________________________________________
________________________________________________________________
(add ZIPcode if applicable)
Country: ___________________________
Criticism/Comments: ____________________________________________
________________________________________________________________
Mail To:
John Remyn
Rembrandtlaan 68
4907 NP Oosterhout
The Netherlands